Fill in sections for geography, history, factions, magic, religion, and culture to keep your novel or tabletop RPG setting consistent. Keep up to 10 projects. Your text autosaves in this browser.
Add your own section (up to 8)
Overview
Export & backup
The Markdown export includes only sections that have text, each under its own heading. To move your work to another device or keep a long-term copy, download the JSON backup and restore it there. Restored projects are added to the ones already in the tool, up to 10 in total.
Your text is stored in this browser's local storage, and this tool does not send it to a server. Clearing your browser data also deletes your projects, so download a backup of anything you want to keep.
What Is a Worldbuilding Sheet?
When you invent a setting for a novel, a comic, a game, or a tabletop campaign, two problems show up again and again: you don't know what to decide first, and the details start to contradict each other once the draft gets long.
This tool gives you a form with 12 sections most worlds need: overview, geography, history, peoples and factions, government, economy, magic or technology, religion, culture, key characters, secrets and themes, and a glossary. Each section has an example and a few prompts. You can also add up to 8 sections of your own.
Your text is autosaved in your browser, and you can keep up to 10 projects and switch between them. When you are ready, copy your notes as Markdown or download a .md file. A JSON backup moves every project to another device.
When a World Bible Template Helps
Planning a novel or comic
Decide the map, the history, and who rules what before you draft, so you are not inventing the basics in the middle of chapter ten.
Preparing a tabletop RPG campaign
Write up the setting for your players. Keep secrets in the Secrets & Themes section or in a custom GM Notes section.
Running several stories at once
Keep up to 10 projects in one place. Duplicate a project when a new setting starts from the same rules.
Getting unstuck on ideas
Each section can show a prompt, such as asking what the one thing is that makes this world different from ours.
Checking an existing setting for contradictions
Open the full-document view to read every section in order. Mismatches between economy and technology, or two spellings of one place name, are easier to spot.
Writing on more than one device
Export a JSON backup on your laptop, restore it on your phone or tablet, and keep writing.
Start Building Your World in 5 Steps
- Type a project title or world name at the top. To work on another world, open Projects and add a new one.
- Pick a section from the list. On narrow screens the list scrolls sideways.
- Write in the text box, using the example and the prompts for ideas. Your text saves automatically in this browser.
- Add sections of your own with Add your own section if your story needs something the 12 do not cover.
- Copy your notes as Markdown or download a .md file, and download a JSON backup of all projects now and then.
Note: Your entries stay in this browser's local storage. The tool does not upload them.
Saving, Backups, and Limits
- Text is stored in the browser you are using. A different browser, a different device, or a private window will not show it. Use the JSON backup to move it.
- Clearing site data deletes your projects. Download a backup before you do that, and after big writing sessions.
- You can keep 10 projects, with up to 8 custom sections in each.
- The 12 sections are a starting point. Leave unused ones blank.
- This tool does not send your text to a server. If you paste an export into another service, that service's terms apply.
The 12 Sections: What to Write in Each
A rough guide to each section. Fill in the ones your story needs.
| Section | What to put in it |
|---|---|
| Overview | World name, genre, era, and a one-line summary of the story |
| Geography & Climate | Continents, countries, weather, and notable landscapes |
| History & Timeline | Founding events, wars, and other turning points in order |
| Peoples & Factions | Species, nations, and groups, with their traits and how they relate |
| Government & Society | Who rules, class structure, laws, and how daily life is organized |
| Economy & Industry | Currency, main industries, trade, and level of technology |
| Magic & Technology | The rules and costs of magic, skills, or machines |
| Religion & Mythology | Gods, beliefs, rituals, and creation stories |
| Culture, Customs & Language | Food, clothing, holidays, manners, and how people speak |
| Key Characters & Organizations | Major people and groups the story follows |
| Secrets & Themes | The central theme and the truths the reader has not yet learned |
| Glossary | Names and invented terms with short definitions |
Add what is missing.
You can create up to 8 sections of your own. A tabletop campaign might use Main Quest Outline, NPC List, GM Notes. A science fiction setting might use Ships, Star Systems. A school story might use Rules, Clubs. Your own sections are included in exports and backups.
Not sure where to begin?
Start with Overview, then Geography & Climate and Peoples & Factions to settle who lives where. Religion, culture, and language can wait until a scene needs them.
Not Sure Where to Start? A Practical Order for Building a World
How to work through a fictional setting without losing track of what you have decided.
Why a fixed set of sections prevents contradictions
Most setting problems come from not knowing what you have already decided.
When geography, history, factions, and economy each have their own place, gaps are visible. You can see what is still empty before a scene forces the question.
A good order to fill it in
Try Overview, then Geography, then Peoples & Factions, then History.
Deciding where things are and who lives there first gives the timeline something to attach to. Magic, religion, and customs can follow as the story needs them.
Keeping names consistent with the glossary
In a long project, names drift: a kingdom becomes a realm, or a spelling changes between drafts.
Add each new name to the Glossary the moment you invent it, with a short definition and a note on how to pronounce it. Before you finish, use the full-document view to scan for variants.
Build only what the story uses
A longer setting document is not automatically a better one. After writing a detail, ask: how does this change what a character does?
If you cannot answer, the detail may not belong in this story yet. If the answer is clear, that detail is probably part of the story's structure.
Adapting it for tabletop RPG campaigns
The Government, Economy, and Peoples & Factions sections convert directly into campaign setting notes.
To separate what players know from what only the GM knows, keep spoilers in Secrets & Themes or create a custom GM Notes section, and share the rest.
Using an export to brainstorm with an AI chatbot
A Markdown export has clear headings, so it works as background material. Ask a chatbot to point out contradictions or suggest sources of conflict between your factions.
Once you paste text into another service it is outside this tool. Leave out any section you want to keep private.
Mistakes That Stall a Fictional World
Trying to fill all 12 sections before writing anything
You aim for a complete document, get overwhelmed by the volume, and stop working on the world entirely.
💡 See the solution▼
Losing your notes after clearing browser data
Clearing the cache, reinstalling the browser, or using a private window removes everything the tool has autosaved.
💡 See the solution▼
Opening the tool on another device and finding it empty
You wrote on your laptop, then opened the page on your phone or in another browser, and nothing is there.
💡 See the solution▼
Letting names and spellings drift
You invent names as you go, and later find that one kingdom has two spellings or two titles.
💡 See the solution▼
Skipping the secrets and themes section
The surface details are polished, but you never wrote down what the world is really about, so it feels shallow.
💡 See the solution▼
Building magic or technology without considering the economy
You design a powerful ability first, then notice that a society with this power would be very different from the one you described.
💡 See the solution▼
Questions About Saving, Backups, and Export
Q.What is a worldbuilding template?
A. It is a form with 12 sections that cover what most fictional worlds need: overview, geography, history, peoples and factions, government, economy, magic or technology, religion, culture, key characters, secrets and themes, and a glossary. Each section has an example and a few prompts, so you can work through the setting one piece at a time.
Q.Can I keep more than one world in the tool?
A. Yes. Open Projects and choose Add new project. You can keep up to 10 projects and switch between them. Duplicate this project copies the current one, which helps when a new setting shares a lot with an old one. Each project shows how many sections you have filled and when you last edited it.
Q.Can I add sections of my own?
A. Yes. Type a name under Add your own section and press the plus button. You can add up to 8 per project. Examples are Main Quest Outline, Weapons and Gear, or GM Notes. Your own sections are included in the Markdown export and in the JSON backup.
Q.Do I have to fill in all 12 sections?
A. No. Leave blank anything your story does not need. The progress bar counts the sections that have text, and the Markdown export includes only those sections.
Q.Where is my text saved, and can I lose it?
A. Your text is saved in your browser's local storage on this device, shortly after you stop typing. It is still there when you close the tab and come back in the same browser. It will be gone if you clear site data or use a private window. Download a JSON backup of anything you want to keep.
Q.How do I move my worlds to another device?
A. Choose Back up all projects (JSON) to download a file with every project. On the other device, open this page and choose Restore from backup. Restored projects are added to the ones already there, and nothing is overwritten. The tool holds 10 projects in total, so any beyond that limit are skipped.
Q.Can I export my notes as a file?
A. Yes. Copy as Markdown puts your notes on the clipboard, and Download .md file saves them as a file. Each section becomes a heading, and empty sections are left out. You can paste the result into a notes app, a word processor, or a manuscript file.
Q.Can I use it for D&D or other tabletop RPG campaigns?
A. Yes. The geography, factions, government, economy, and religion sections work as campaign setting notes. To keep secrets away from players, put them in Secrets & Themes, or create your own section called GM Notes and share only the other sections.
Q.Can I give my export to an AI chatbot?
A. You can. The Markdown export has clear headings, so it works as background material when you ask a chatbot to check your setting for contradictions or suggest conflicts between factions. Anything you paste into another service is outside this tool, so check that service's privacy terms first and leave out secrets you want to keep private.
Q.Does it work on a phone or tablet?
A. Yes. On narrow screens the section list scrolls sideways above the text box. Long writing sessions are usually easier on a computer with a keyboard.
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